@startuml
sprite $crosshairs [48x48/16] {
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0000000000000000000004FFFF4000000000000000000000
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000000000000000000001CFFFFC100000000000000000000
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00000000007FFFFFFFFC7CFFFFC7CFFFFFFFF60000000000
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001EFFFFFFFFFFF3000002EFFE1000004FFFFFFFFFFFE100
000168FFFFFC872000000016610000000278CFFFFF861000
000000DFFFFB000000000000000000000000BFFFFD000000
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00000008FFFFFB00000000000000000000BFFFFF80000000
00000001FFFFFF800000008FF800000008FFFFFF10000000
000000007FFFFFF9000006FFFF6000009FFFFFF600000000
000000000CFFFFFFB2000AFFFFA0002CFFFFFFC000000000
0000000001EFFFFFFF920BFFFFB029FFFFFFFE1000000000
00000000003FFFFFFFFFDEFFFFEDFFFFFFFFE20000000000
000000000002DFFFFFFFFFFFFFFFFFFFFFFD200000000000
0000000000001BFFFFFFFFFFFFFFFFFFFFB1000000000000
000000000000005EFFFFFFFFFFFFFFFFE500000000000000
00000000000000017DFFFFFFFFFFFFD60000000000000000
00000000000000000037BFFFFFFB73000000000000000000
000000000000000000000BFFFFB000000000000000000000
0000000000000000000008FFFF8000000000000000000000
0000000000000000000001EFFE1000000000000000000000
000000000000000000000016610000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_CROSSHAIRS(_alias) ENTITY(rectangle,black,crosshairs,_alias,FA6 CROSSHAIRS)
!define FA6_CROSSHAIRS(_alias, _label) ENTITY(rectangle,black,crosshairs,_label, _alias,FA6 CROSSHAIRS)
!define FA6_CROSSHAIRS(_alias, _label, _shape) ENTITY(_shape,black,crosshairs,_label, _alias,FA6 CROSSHAIRS)
!define FA6_CROSSHAIRS(_alias, _label, _shape, _color) ENTITY(_shape,_color,crosshairs,_label, _alias,FA6 CROSSHAIRS)
skinparam folderBackgroundColor<<FA6 CROSSHAIRS>> White
@enduml